My work was presented alongside some truly incredible artists from the animation industry at CGMW's "Fast Track to Animation" show. Check out one of my color thumbnails on display at :53 seconds in!
Monday, September 30, 2013
Thursday, September 26, 2013
Style and backgrounds
Painted backgrounds/concept for a demo.
Wednesday, September 11, 2013
Tuesday, September 10, 2013
Hand Painted Textures
The final version of a hand painted texturing project. I took the project from concept to finished 3D textured model. I worked to keep the poly count low and the texture maps efficient, while still achieving the look and feel of the concept!
Concept > Adobe Photoshop
Model > Autodesk Maya
Concept > Adobe Photoshop
Model > Autodesk Maya
Tuesday, September 3, 2013
Friday, August 23, 2013
Character
A small character sketch for game mechanic exploration. Yes, that character does actually have blue hair :)
Monday, August 19, 2013
Color, Contrast, Lighting
Some more examples of the work I have been doing. I have been learning a ton from some new art I have recently discovered. Trying to think more about color, composition and lighting in each piece alongside content. I think i'm improving!
Tuesday, July 23, 2013
Wednesday, July 17, 2013
Student Showcase - CGMA, Dreamworks Animation's Turbo
I am honored to announce that some of my work will be shown as part of a student showcase, alongside a book signing event for Dreamworks Animation's TURBO this month in Burbank, CA. CGMA Has been a great tool for me to advance my own abilities, and I have had the opportunity to learn from some incredible artists along the way!
Friday, July 12, 2013
Friday, July 5, 2013
Hard brush technique test
A piece for Games That Work, trying out a few new techniques with harder brushes. Interesting result i think. Maybe ill try some more later. It certainly helps you think about the color!
Sunday, June 16, 2013
Light, Color and E3!
Original sketch...
I only had an evening to work on this piece, but I hope to continue developing it further as some areas are still rather unresolved or not up to par yet. I do think the direction it is headed is nice however.

In other news: I got to visit E3 this year! I checked out a ton of the new titles, and even got to participate in the EA Need for Speed Rivals gamer tournament! I came in second, but I got a T-Shirt! The game is going to be awesome by the way :)
Also, gotta have some artwork, so here are a couple of airplane tablet paintings. Its getting smoother to paint on the tablet which is pretty cool!
Saturday, June 8, 2013
Emotional Color
For this assignment I explored color and how it changes over time based on the mood of each scene as well as the action. The story takes place over three locations, although one I left out was the traveling between the first and second locations (The hut on the mountain to the destination, some kind of castle/shrine)
Monday, June 3, 2013
Study and Extras
A study from the great Jamie Jones, trying to figure out his water and color choices with more overcast comps. Also, a couple random comps. I liked some elements from each, gotta keep pushing it!
Sunday, June 2, 2013
Heat bloom
Playing with the affects of dense atmosphere and lighting.
I reworked it following a critique for a much better composition.
I reworked it following a critique for a much better composition.
Tuesday, May 28, 2013
Mood
Not as much time this week for art, which means more rushing on assignments, and less desirable outcomes. Exploring mood is an exciting prospect and I will delve into it alot, now that I have a bit more time :)
Here is one of the pieces i liked from the past assignment of doing almost color script type paintings. quick and rough with basic color/light exploration.
Here is one of the pieces i liked from the past assignment of doing almost color script type paintings. quick and rough with basic color/light exploration.
Tablet Paintings
Very busy this past week with non art related things, so I only had a couple opportunities to work. One of those opportunities was while flying, so here are a couple paintings done on my tablet (Asus Transformer). I'm getting more used to the setup, and its alot of fun! Plus, painting at 30,000 ft...
Monday, May 20, 2013
Cinematic Concept Designs
Over the weekend I had the opportunity to develop some concepts with a more cinematic edge to them! The lighting for the night/black market was really fun to play around with!
Friday, May 17, 2013
Light logic
This exercise required using no color picking of any sort. Viewing the reference and using your knowledge of color and light and observation skills to learn the logic of how the lighting would affect objects if you placed them in those environments.
A tremendous exercise! I can already see some of my mistakes, but always moving forward, eh?
A tremendous exercise! I can already see some of my mistakes, but always moving forward, eh?
Monday, May 13, 2013
Material Coolness!
A really cool bit of cross discipline here. A co-worker, and talented character artist, friend of mine Michael LaMorte grabbed some of the texture spheres I had been painting for CGMW and tested them out as Zbrush materials! The results varied, but some of them came out really cool! I had to share :)
Material Exploration
Some more material exploration. I would have like to take more time analyzing the references and painting more materials, but sometimes work and life gets in the way. I think i will continue this practice though as its a great tool for learning light.
The materials are labeled from top left to bottom right.
Hot Rod paint job
Reflective material
Matte material
Hard candy/semi translucent
Foil
Flesh
Transparent
Gummy Candy
Reel
Something quick I threw together over the weekend to demo some of my work. I would probably view it small since the upload downgraded the resolution.
Monday, May 6, 2013
Rapid Iteration.
Rapid iteration on robotic/bipedal characters for a game pitch. Maybe ill put the final one up at some point!
Friday, May 3, 2013
Basic Color and Light
For this project we worked with basic forms to explore color relationships. We used standard Key, Fill, Bounce lighting setups for with warm and cool. I took the liberty of exploring a bit with materials and surfacing.
Thursday, May 2, 2013
Value simplification and Lighting
Friday, April 19, 2013
Girls with tranquilizer guns
More costuming and female character designs iterations. And more gray-scale. I also added tranquilizer dart guns, for no specific reason.
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